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Nintendo has removed all mentions of the Switch 2's VRR functionality from its North American and Japanese websites. This seems to suggest that the Switch 2 will not support VRR at launch, though ...
That's according to Digital Foundry's Oliver Mackenzie (via VGC), who spotted that the US website has been updated since the Nintendo Switch 2 Direct, and no longer mentions VRR support for docked ...
The framerate counters over at Digital Foundry looked into reports of noticeable stutters every eight seconds for games like Elden Ring and Spider-Man Remastered while using variable refresh rate, ...
Nintendo has removed several references to VRR support from the official Nintendo Switch 2 website. As part of Nintendo ‘s ...
We've received a continuous stream of reports over the last few months suggesting there's a problem with PlayStation 5: VRR support has an issue where game performance can be interrupted by a ...
As highlighted by Digital Foundry's Oliver Mackenzie on social media, "VRR support for TV play" is no longer mentioned. It's worth noting how other areas of the site in this region still reference ...
We review the TCL QM6K's performance with the NVIDIA GeForce RTX 5090: a QD-Mini LED panel with ultra-low input lag and HDMI 2.1 and VRR technologies.
When Nintendo announced variable refresh rate (VRR) support as one of the graphical features available for the Switch 2, gamers worldwide were excited about the smoother gameplay it would bring to ...
VR Resources Ltd., a junior exploration company, engages in the acquisition, evaluation, and exploration of mineral exploration properties in the United States and Canada. It primarily explores ...
Newer cables can also support important features like Variable Refresh Rate (VRR), and Auto-Low Latency Mode (ALLM), helping you to get the most accurate, responsive picture possible, whether you ...