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A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
The National Centre for Computer Animation has been at the forefront of computer graphics and animation education and research in the UK since 1989. In 2011, the Centre was presented with the Queen’s ...
A 2d platformer roguelike similar to spelunky, but themed around wizards and magic of various types. Assets generated using AI.