Games that 'look like they were designed by a bunch of people in a CEO boardroom' aren't exciting or interesting to Metaphor: ReFantazio's director
While talking about Persona, and the inspiration behind making those games' casts have realistic and relatable thoughts, feelings, and fears, Hashino says that Metaphor's characters are much the same: "They’re facing anxiety and all these other big things that affect everybody, no matter who they are, where they are, or how old they are."