Metaphor: ReFantazio's More has more than a few qualities in common with Persona's Igor, but the way each game utilizes these ...
The menus within role-playing games by Atlus, including the new Metaphor: ReFantazio, unfurl in a sensory feast of color, ...
While talking about Persona, and the inspiration behind making those games' casts have realistic and relatable thoughts, ...
Rolling Stone recently spoke with the director of Metaphor ReFantazio, Katsura Hashino, about what sets the two projects apart and the work Atlus put into creating a fantasy allegory that he hopes ...
Metaphor: ReFantazio arrived from the creators of Persona 3, 4, and 5 as a twisted take on a medieval fantasy, but it was ...
And so now, every single time the song changes in Metaphor: ReFantazio, I don’t think about composer Shoji Meguro. I think ...
Metaphor: ReFantazio, the newest game out of Japanese video game company Atlus’ Studio Zero, owes a lot to the Persona games ...
Atlus' Metaphor: ReFantazio was initially inspired by classic fantasy like Lords of the Rings, but the developer "threw out" this research to focus on a more original world.
Long-time Persona director Katsura Hashino reckons working on the demon-hunting, high-schooling series is a little "easier" ...
We asked Katsura Hashino, the director behind many great Atlus games to share his favorite moments and places from his most ...
ReFantazio's overarching themes is anxiety, and the game incorporates that theme into its gameplay through a variety of ...
Katsura Hashino, director of games like Persona 5 and Metaphor: ReFantazio, reveals his philosophy for what makes a great Atlus RPG.