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I love the game’s overall look and character design. It’s all a byproduct of an exquisite mash-up of influences, drawing from Japanese anime, kitbashed model kits, military sci-fi novels, and ...
Finally, Yoko Taro discussed the multiple endings in NieR: Automata. He cited how his past games and Square Enix’s requests affect design decisions. He noted, “That’s an idea that we brought over from ...