New skins for Luna Snow and Captain America haven’t impressed everyone ...
After a year of live service flops how is it that Marvel Rivals has become such a massive hit? GameCentral talks to the game’s director to find out.
NetEase has set an impressive pace—and according to game director Guangyun Chen, the studio has no intention of slowing down. In an interview with Metro, Chen discussed the reception to the game ...
Speaking to Metro, game director Guangyun Chen was asked about the cadence of heroes joining the game. "Every season we'll be rolling out fresh seasonal stories, new maps, and new heroes," said Chen.
In this article, check out the latest information on Marvel Rivals Season 2, possible release date, leaks, heroes, and more ...
"We’ve actually been thinking about this on a broader scale, looking at the picture as a whole," Marvel Rivals director Guangyun Chen says in an interview with Metro. "We really hope that when ...
Chen’s comment on keeping everyone in the community excited about the game reassures players that there will be no shortage of new content to dig into every month. Chen also spoke about the ...
We'll actually be breaking down each season into two halves," game director Guangyun Chen said to Metro. "The length of one season is three months. And for each half of the season, we will ...
Marvel Rivals game director Guangyun Chen has laid out a six-week release schedule for upcoming heroes in a recent interview with Metro, with new content like new maps also incoming with fresh ...
Game director Guangyun Chen has explained that’s not going to happen. In an interview with Metro, Chen explained that the game won’t have a Role Queue as it disincentives experimentation ...
As reported by PC Gamer, Marvel Rivals director Guangyun Chen said this in a new interview: “We’ve actually been thinking about this on a broader scale, looking at the picture as a whole.
Game director Guangyun Chen recently told Metro that the team wants to let players experiment rather than impose rules on them, like limiting the number of heroes in each role on a team.