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Metaphor: ReFantazio Lead Battle Planner Kenichi Goto identified difficulty as a key component of a good battle system. Goto also believes that making battles easy to retry and fast-forward helps keep ...
Metaphor: ReFantazio's combat is another feather in Atlus' already impressive cap, but the game's lead battle planner reckons difficulty is a huge reason why turn-based fights can be so ...
ReFantazio had never designed for a game before – he just rolled up and made some of the best UI I've ever seen in a JRPG Metaphor: ReFantazio had to dial back an early battle system inspired by ...